<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>KTech Studio’s Blog</title><description>Indie game development.</description><link>https://ktech.studio</link><item><title>Skeleton Crew Recap #1</title><link>https://ktech.studio/blog/skeleton-crew-recap-1</link><guid isPermaLink="true">https://ktech.studio/blog/skeleton-crew-recap-1</guid><description>Read a summary on our progress starting from the creation of Bones.</description><pubDate>Fri, 17 Apr 2026 11:07:00 GMT</pubDate></item><item><title>Bounty Bros. #2</title><link>https://ktech.studio/blog/skeleton-crew-bounty-bros-2</link><guid isPermaLink="true">https://ktech.studio/blog/skeleton-crew-bounty-bros-2</guid><description>Bounty Bros is in motion! Check out another preview into our progress and read
up on how things are shaping up.</description><pubDate>Tue, 31 Mar 2026 09:18:00 GMT</pubDate></item><item><title>Striker Ball #9: 1.0.1</title><link>https://ktech.studio/blog/skeleton-crew-striker-ball-9</link><guid isPermaLink="true">https://ktech.studio/blog/skeleton-crew-striker-ball-9</guid><description>A few small improvements to the user experience on Striker Ball&apos;s 1.0.1 release.</description><pubDate>Mon, 02 Mar 2026 19:00:00 GMT</pubDate></item><item><title>Bounty Bros. #1</title><link>https://ktech.studio/blog/skeleton-crew-bounty-bros-1</link><guid isPermaLink="true">https://ktech.studio/blog/skeleton-crew-bounty-bros-1</guid><description>Today I get to talk about Bounty Bros., our new game project being developed on Bones game engine.</description><pubDate>Sun, 01 Mar 2026 16:15:00 GMT</pubDate></item><item><title>Striker Ball #8: The 1.0 Release</title><link>https://ktech.studio/blog/skeleton-crew-striker-ball-8</link><guid isPermaLink="true">https://ktech.studio/blog/skeleton-crew-striker-ball-8</guid><description>Striker Ball now represents a small but complete example of a game made using the Bones game engine.</description><pubDate>Sat, 31 Jan 2026 09:11:56 GMT</pubDate></item><item><title>Game Design and Yin Yang Theory</title><link>https://ktech.studio/blog/game-design-and-yin-yang-theory</link><guid isPermaLink="true">https://ktech.studio/blog/game-design-and-yin-yang-theory</guid><description>Probably the most fundamental Chinese philosophical theory is referred to as Yin Yang theory, and this theory has become central to the way we think about game design.</description><pubDate>Mon, 05 Jan 2026 12:00:00 GMT</pubDate></item><item><title>Striker Ball #7: Quality Update</title><link>https://ktech.studio/blog/skeleton-crew-striker-ball-7</link><guid isPermaLink="true">https://ktech.studio/blog/skeleton-crew-striker-ball-7</guid><description>This month&apos;s release adds some small quality improvements all around.</description><pubDate>Wed, 31 Dec 2025 12:00:00 GMT</pubDate></item><item><title>Striker Ball #6: CPU Player Update</title><link>https://ktech.studio/blog/skeleton-crew-striker-ball-6</link><guid isPermaLink="true">https://ktech.studio/blog/skeleton-crew-striker-ball-6</guid><description>Striker Ball is getting its first draft of computer players and implements the previously missing keyboard controls.</description><pubDate>Sun, 30 Nov 2025 15:00:00 GMT</pubDate></item><item><title>Striker Ball #5: The LAN Update</title><link>https://ktech.studio/blog/skeleton-crew-striker-ball-5</link><guid isPermaLink="true">https://ktech.studio/blog/skeleton-crew-striker-ball-5</guid><description>The first LAN features get added to Striker Ball with Latency fixing the game&apos;s network de-synchronization.</description><pubDate>Fri, 31 Oct 2025 13:00:00 GMT</pubDate></item><item><title>Skeleton Crew: How We Chose Bones</title><link>https://ktech.studio/blog/skeleton-crew-how-we-chose-bones</link><guid isPermaLink="true">https://ktech.studio/blog/skeleton-crew-how-we-chose-bones</guid><description>Why did we choose Bones game engine for the Skeleton Crew project?</description><pubDate>Fri, 03 Oct 2025 10:42:00 GMT</pubDate></item><item><title>Striker Ball #4: LAN WIP</title><link>https://ktech.studio/blog/skeleton-crew-striker-ball-4</link><guid isPermaLink="true">https://ktech.studio/blog/skeleton-crew-striker-ball-4</guid><description>Check out updates on the Work-In-Progress LAN features over the last month.</description><pubDate>Tue, 30 Sep 2025 12:00:00 GMT</pubDate></item><item><title>Striker Ball #3: First Release!</title><link>https://ktech.studio/blog/skeleton-crew-striker-ball-3</link><guid isPermaLink="true">https://ktech.studio/blog/skeleton-crew-striker-ball-3</guid><description>Striker Ball gets published on the web with an overview on the experience of writing the first game.</description><pubDate>Sun, 31 Aug 2025 12:00:00 GMT</pubDate></item><item><title>Striker Ball #2: Sneak Peek On Sprites</title><link>https://ktech.studio/blog/skeleton-crew-striker-ball-2</link><guid isPermaLink="true">https://ktech.studio/blog/skeleton-crew-striker-ball-2</guid><description>Take a peek at Striker Ball&apos;s animated characters before the release of the game!</description><pubDate>Sun, 03 Aug 2025 12:00:00 GMT</pubDate></item><item><title>Striker Ball #1: Announcement</title><link>https://ktech.studio/blog/skeleton-crew-striker-ball-1</link><guid isPermaLink="true">https://ktech.studio/blog/skeleton-crew-striker-ball-1</guid><description>What&apos;s the first game going to be by the Skeleton Crew? And how are we going about it?</description><pubDate>Sat, 21 Jun 2025 12:00:00 GMT</pubDate></item><item><title>What is the Skeleton Crew Blog Series</title><link>https://ktech.studio/blog/what-is-the-skeleton-crew-blog-series</link><guid isPermaLink="true">https://ktech.studio/blog/what-is-the-skeleton-crew-blog-series</guid><description>The Skeleton Crew blog series follows K-Tech studio on their journey developing games with the Bones Game Engine...</description><pubDate>Sat, 21 Jun 2025 11:00:00 GMT</pubDate></item></channel></rss>