Bounty Bros. #6: WIP Features
Several big changes are a work-in-progress but on the cusp of completion. See the details.
We want to make the kind of games that we have always enjoyed, good games that never go out of style.
We believe a quality gaming experience should be constructive and engaging.
Building healthy content with standards about what we put in front of our audience.
We don't use predatory sales methods to drain you of your earthly currency!
Golden Age Inspiration
From the Super NES to the Gamecube we were inspired by some
of the greatest classics of all time.
Modding Mentality
Modding games was the start to our attempts at making good
games even better. Our love of modding has stuck with us to this day.
Makers By Necessity
We began to realize that truly great games were becoming harder to find,
and if we were going to get what we wanted, we would have to do it ourselves.
We're figuring out things as we go, developing out in the open.
We use and develop free, open-source technology in order to serve our exact needs.
Using the Rust Programming Language helps us develop safe code to prevent bugs from infesting our games.
Our blog will cover various projects, tools, and techniques, so you can see what it's like diving into the game industry.
Where's The Fun?
With Bones having proved effective, the Skeleton Crew sails on to cover our next steps in developing on our fledgling engine.
KTech Studio has published the 1.0 release of StrikerBall.
Their first game in the Bones Game Engine!
Several big changes are a work-in-progress but on the cusp of completion. See the details.
In this second part of my James sprite over the shoulder I will be going over a lot more of the basic grunt work.
In this "Over The Shoulder" video I will show you the raw process of me making a new sprite with minimal video editing.
The Bounty Bros map editor gets collisions! Also get some updates on what's happening in the background.
Consider donating to support our efforts!