· Latency
Bounty Bros. #11: Fun With Physics
A few new tidbits of mechanics, and the start to a full physics integration.
A few new tidbits of mechanics, and the start to a full physics integration.
As we approach the first tests of gameplay, we need some bad guys to fight!
Lights! Camera! Action!
Here we come to the conclusion of the over the shoulder, finally getting to export James with all his animations and see them functioning in Bones game engine!
Bones gets an update and the first snake gets put to the screen.
Dynamic map elements, generic controller configuration, and a gamepad standard re-mapper are now complete.