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Bounty Bros. #7: Inputs & Elements
Dynamic map elements, generic controller configuration, and a gamepad standard re-mapper are now complete.
Dynamic map elements, generic controller configuration, and a gamepad standard re-mapper are now complete.
In this video we continue from where we left off, covering the process of making James' hat and pistol.
Several big changes are a work-in-progress but on the cusp of completion. See the details.
In this second part of my James sprite over the shoulder I will be going over a lot more of the basic grunt work.
In this "Over The Shoulder" video I will show you the raw process of me making a new sprite with minimal video editing.
The Bounty Bros map editor gets collisions! Also get some updates on what's happening in the background.